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	<title>Comments on: Nostalgic for Populous</title>
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	<link>http://www.witchboy.net/2008/04/23/nostalgic-for-populous/</link>
	<description>Personal site for Harvey Smith</description>
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		<title>By: altugi</title>
		<link>http://www.witchboy.net/2008/04/23/nostalgic-for-populous/comment-page-1/#comment-209</link>
		<dc:creator>altugi</dc:creator>
		<pubDate>Tue, 01 Jul 2008 14:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.witchboy.net/?p=312#comment-209</guid>
		<description>I think melancholy is a word that comes pretty close to it :) But probably there is no word for this feeling. If you grew up in the Black Forrests then I suggest to take a look at Martin Heidegger&#039;s notion of &quot;Earth&quot;. I think he felt it more than anyone, but for the real world. The other one is Bachelard, talking of a &quot;Poetics of Space&quot;. I feel it a lot when I play Railroad Tycoon II. Its like there comes a stream from the heart of the game, and you put your hand into that stream and watch it feeling. Or something like that.</description>
		<content:encoded><![CDATA[<p>I think melancholy is a word that comes pretty close to it <img src='http://www.witchboy.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  But probably there is no word for this feeling. If you grew up in the Black Forrests then I suggest to take a look at Martin Heidegger&#8217;s notion of &#8220;Earth&#8221;. I think he felt it more than anyone, but for the real world. The other one is Bachelard, talking of a &#8220;Poetics of Space&#8221;. I feel it a lot when I play Railroad Tycoon II. Its like there comes a stream from the heart of the game, and you put your hand into that stream and watch it feeling. Or something like that.</p>
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		<title>By: Josh W</title>
		<link>http://www.witchboy.net/2008/04/23/nostalgic-for-populous/comment-page-1/#comment-153</link>
		<dc:creator>Josh W</dc:creator>
		<pubDate>Wed, 18 Jun 2008 03:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.witchboy.net/?p=312#comment-153</guid>
		<description>Maybe it&#039;s some more artistic version of a feeling of a different strategic space.
The game n had quite a big effect on me it took a while to shrug off; the way it encourages you to glide in this zen like way through the environment stylishly avoiding problems, rather than dealing with them. That was a backup strategy I was not proud of in normal life, but thanks to the game I got to see some of the value of ephemerality. I think sometimes it&#039;s a desire to live in some other world for a while, where strange strategies actually work. I bet there are detail obsessives out there who have massive nostalgia for badly made adventure games!
It may horrify you, but I loved to rewind via saves in Deus Ex and set up ridiculous traps based on how events would trigger, I&#039;m talking gas grenades and convenient tables! Basically I loved playing the game as if my only power was prescience via the save system!
That is not something I have been able to repeat in many other games, because of that peculiar crossover of old-school timing and physical &quot;realism&quot;, but I love doing it when I can.</description>
		<content:encoded><![CDATA[<p>Maybe it&#8217;s some more artistic version of a feeling of a different strategic space.<br />
The game n had quite a big effect on me it took a while to shrug off; the way it encourages you to glide in this zen like way through the environment stylishly avoiding problems, rather than dealing with them. That was a backup strategy I was not proud of in normal life, but thanks to the game I got to see some of the value of ephemerality. I think sometimes it&#8217;s a desire to live in some other world for a while, where strange strategies actually work. I bet there are detail obsessives out there who have massive nostalgia for badly made adventure games!<br />
It may horrify you, but I loved to rewind via saves in Deus Ex and set up ridiculous traps based on how events would trigger, I&#8217;m talking gas grenades and convenient tables! Basically I loved playing the game as if my only power was prescience via the save system!<br />
That is not something I have been able to repeat in many other games, because of that peculiar crossover of old-school timing and physical &#8220;realism&#8221;, but I love doing it when I can.</p>
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		<title>By: Jonas</title>
		<link>http://www.witchboy.net/2008/04/23/nostalgic-for-populous/comment-page-1/#comment-113</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Wed, 23 Apr 2008 19:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.witchboy.net/?p=312#comment-113</guid>
		<description>At certain times of year, when the weather turns, I get these powerful memories of old games. I think it&#039;s something a lot like what you&#039;re describing, if not exactly the same. Two examples off the top of my head is that warm, dry early summer weather tends to remind me of Half-Life, specifically some of the custom-made multiplayer maps for some reason, and when I move through the city at night, I always think about Deus Ex.

It&#039;s some sort of mixture of various environmental elements like wind, light, smells, and temperature, but I have no idea how these factors can remind me of games where none of them (save of course light) actually appear. I suspect it might have something to do with how the weather was when I was playing the game in question, but I don&#039;t know.

It&#039;s true though, the best of games do have a very certain vibe. I generally chalk it down to a combination of art direction and sound design. Sound is really important for creating an atmosphere in a game, but I&#039;m sure you know that : )</description>
		<content:encoded><![CDATA[<p>At certain times of year, when the weather turns, I get these powerful memories of old games. I think it&#8217;s something a lot like what you&#8217;re describing, if not exactly the same. Two examples off the top of my head is that warm, dry early summer weather tends to remind me of Half-Life, specifically some of the custom-made multiplayer maps for some reason, and when I move through the city at night, I always think about Deus Ex.</p>
<p>It&#8217;s some sort of mixture of various environmental elements like wind, light, smells, and temperature, but I have no idea how these factors can remind me of games where none of them (save of course light) actually appear. I suspect it might have something to do with how the weather was when I was playing the game in question, but I don&#8217;t know.</p>
<p>It&#8217;s true though, the best of games do have a very certain vibe. I generally chalk it down to a combination of art direction and sound design. Sound is really important for creating an atmosphere in a game, but I&#8217;m sure you know that : )</p>
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