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	<title>Comments on: Finished Braid</title>
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	<link>http://www.witchboy.net/2008/08/12/finished-braid/</link>
	<description>Personal site for Harvey Smith</description>
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		<title>By: C.J. Kershner</title>
		<link>http://www.witchboy.net/2008/08/12/finished-braid/comment-page-1/#comment-1055</link>
		<dc:creator>C.J. Kershner</dc:creator>
		<pubDate>Mon, 18 Aug 2008 22:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.witchboy.net/?p=352#comment-1055</guid>
		<description>A House of Leaves game? If such a game were made, do you think you&#039;d ever be able to sleep peacefully afterward?</description>
		<content:encoded><![CDATA[<p>A House of Leaves game? If such a game were made, do you think you&#8217;d ever be able to sleep peacefully afterward?</p>
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		<title>By: Witchboy</title>
		<link>http://www.witchboy.net/2008/08/12/finished-braid/comment-page-1/#comment-1051</link>
		<dc:creator>Witchboy</dc:creator>
		<pubDate>Sat, 16 Aug 2008 20:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.witchboy.net/?p=352#comment-1051</guid>
		<description>I talked to Jon about that. I think players sometimes &#039;see&#039; suboptimal or even unworkable solutions to the puzzles, trying them over and over, assuming perhaps that lack of arcade prowess is responsible for that solution&#039;s failure. (You&#039;ll get the best commentary about the game at his site: http://braid-game.com/news/.)</description>
		<content:encoded><![CDATA[<p>I talked to Jon about that. I think players sometimes &#8217;see&#8217; suboptimal or even unworkable solutions to the puzzles, trying them over and over, assuming perhaps that lack of arcade prowess is responsible for that solution&#8217;s failure. (You&#8217;ll get the best commentary about the game at his site: <a href="http://braid-game.com/news/" rel="nofollow">http://braid-game.com/news/</a>.)</p>
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		<title>By: Bryant Davey</title>
		<link>http://www.witchboy.net/2008/08/12/finished-braid/comment-page-1/#comment-1050</link>
		<dc:creator>Bryant Davey</dc:creator>
		<pubDate>Sat, 16 Aug 2008 18:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.witchboy.net/?p=352#comment-1050</guid>
		<description>I&#039;m confused over the discussion of the difficult platforming elements in Braid. Maybe I&#039;m forgetting the game already (I reached the &quot;end&quot; a couple days ago), but I don&#039;t remember a single puzzle that required a &quot;pixel-perfect jump.&quot; When I was playing, as soon as I started thinking that a solution involved a difficult platforming element, I knew I was approaching it wrong. Instead, the puzzles encourage/force you to reconsider time, and how time operates in that particular world.

Braid is very much a puzzle game. It&#039;s just painted like a platformer.</description>
		<content:encoded><![CDATA[<p>I&#8217;m confused over the discussion of the difficult platforming elements in Braid. Maybe I&#8217;m forgetting the game already (I reached the &#8220;end&#8221; a couple days ago), but I don&#8217;t remember a single puzzle that required a &#8220;pixel-perfect jump.&#8221; When I was playing, as soon as I started thinking that a solution involved a difficult platforming element, I knew I was approaching it wrong. Instead, the puzzles encourage/force you to reconsider time, and how time operates in that particular world.</p>
<p>Braid is very much a puzzle game. It&#8217;s just painted like a platformer.</p>
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		<title>By: Witchboy</title>
		<link>http://www.witchboy.net/2008/08/12/finished-braid/comment-page-1/#comment-1049</link>
		<dc:creator>Witchboy</dc:creator>
		<pubDate>Sat, 16 Aug 2008 17:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.witchboy.net/?p=352#comment-1049</guid>
		<description>Yeah, good point, Roto13. I think you might be right. I was really excited playing Braid; I don&#039;t normally like platform games, but not only were the time mechanics really interesting, but there was a personal feel to the game and an emotional context that I miss in most other games.</description>
		<content:encoded><![CDATA[<p>Yeah, good point, Roto13. I think you might be right. I was really excited playing Braid; I don&#8217;t normally like platform games, but not only were the time mechanics really interesting, but there was a personal feel to the game and an emotional context that I miss in most other games.</p>
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		<title>By: Roto13</title>
		<link>http://www.witchboy.net/2008/08/12/finished-braid/comment-page-1/#comment-1048</link>
		<dc:creator>Roto13</dc:creator>
		<pubDate>Sat, 16 Aug 2008 17:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.witchboy.net/?p=352#comment-1048</guid>
		<description>Comparing Braid to Super Mario 64 is like comparing The Beatles to War and Peace.</description>
		<content:encoded><![CDATA[<p>Comparing Braid to Super Mario 64 is like comparing The Beatles to War and Peace.</p>
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		<title>By: GoNintendo &#187; Blog Archive &#187; Is Braid better than Mario 64?- What are you waiting for?</title>
		<link>http://www.witchboy.net/2008/08/12/finished-braid/comment-page-1/#comment-1030</link>
		<dc:creator>GoNintendo &#187; Blog Archive &#187; Is Braid better than Mario 64?- What are you waiting for?</dc:creator>
		<pubDate>Sat, 16 Aug 2008 08:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.witchboy.net/?p=352#comment-1030</guid>
		<description>[...] Article here [...]</description>
		<content:encoded><![CDATA[<p>[...] Article here [...]</p>
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		<title>By: Kent Gambill</title>
		<link>http://www.witchboy.net/2008/08/12/finished-braid/comment-page-1/#comment-1005</link>
		<dc:creator>Kent Gambill</dc:creator>
		<pubDate>Fri, 15 Aug 2008 09:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.witchboy.net/?p=352#comment-1005</guid>
		<description>I agree with you on many of the aspecys spoken on about Braid. I&#039;ve unfortunately only had the opportunity to play the trial version (I&#039;m currently attending Full Sail University, which has left me with very little in the ways of time and money) but I plan on purchasing the full version as soon as I am able. As strange as iut sounds, I think for me the greatest part of Braid is simply the way the story is told throughout. I really like the simple text sequences before each level, rather than relying solely on set cutscenes or some other form of storytelling. I find it rather alike the dream sequences in Lost Odyssey, which were absolutely amazing despite the fact they were nothing but text.</description>
		<content:encoded><![CDATA[<p>I agree with you on many of the aspecys spoken on about Braid. I&#8217;ve unfortunately only had the opportunity to play the trial version (I&#8217;m currently attending Full Sail University, which has left me with very little in the ways of time and money) but I plan on purchasing the full version as soon as I am able. As strange as iut sounds, I think for me the greatest part of Braid is simply the way the story is told throughout. I really like the simple text sequences before each level, rather than relying solely on set cutscenes or some other form of storytelling. I find it rather alike the dream sequences in Lost Odyssey, which were absolutely amazing despite the fact they were nothing but text.</p>
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		<title>By: Purum</title>
		<link>http://www.witchboy.net/2008/08/12/finished-braid/comment-page-1/#comment-993</link>
		<dc:creator>Purum</dc:creator>
		<pubDate>Fri, 15 Aug 2008 05:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.witchboy.net/?p=352#comment-993</guid>
		<description>Have you read the threads going around about the alegory that Braid &quot;is&quot; for? In my opinion, it&#039;s very good; however, I dont want to ruin it for you after seeing how my perspective on the story changed (solidified towards that conclusion and not my own) once I read about it. It certainly makes you think...</description>
		<content:encoded><![CDATA[<p>Have you read the threads going around about the alegory that Braid &#8220;is&#8221; for? In my opinion, it&#8217;s very good; however, I dont want to ruin it for you after seeing how my perspective on the story changed (solidified towards that conclusion and not my own) once I read about it. It certainly makes you think&#8230;</p>
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		<title>By: Infovore &#187; links for August 13th</title>
		<link>http://www.witchboy.net/2008/08/12/finished-braid/comment-page-1/#comment-970</link>
		<dc:creator>Infovore &#187; links for August 13th</dc:creator>
		<pubDate>Thu, 14 Aug 2008 00:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.witchboy.net/?p=352#comment-970</guid>
		<description>[...] witchboy.net &#187; Blog Archive &#187; Finished Braid &quot;Every inch of Braid is a painting; every game dynamic makes music. Unlike most platformers, Braid is forgiving; when you miss a jump, you simply back up time, and the visuals and audio cues associated with this mechanic are pleasing of themselves, aesthetically, while also supporting the underlying fiction.&quot; Harvey Smith on Braid. (tags: braid harveysmith games play mechanics story narrative ) [...]</description>
		<content:encoded><![CDATA[<p>[...] witchboy.net &raquo; Blog Archive &raquo; Finished Braid &quot;Every inch of Braid is a painting; every game dynamic makes music. Unlike most platformers, Braid is forgiving; when you miss a jump, you simply back up time, and the visuals and audio cues associated with this mechanic are pleasing of themselves, aesthetically, while also supporting the underlying fiction.&quot; Harvey Smith on Braid. (tags: braid harveysmith games play mechanics story narrative ) [...]</p>
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		<title>By: Witchboy</title>
		<link>http://www.witchboy.net/2008/08/12/finished-braid/comment-page-1/#comment-969</link>
		<dc:creator>Witchboy</dc:creator>
		<pubDate>Wed, 13 Aug 2008 14:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.witchboy.net/?p=352#comment-969</guid>
		<description>I completely agree that it&#039;s not a problem. In fact, I&#039;m not even sure it&#039;s unfortunate. Maybe it&#039;s just a different set of values.</description>
		<content:encoded><![CDATA[<p>I completely agree that it&#8217;s not a problem. In fact, I&#8217;m not even sure it&#8217;s unfortunate. Maybe it&#8217;s just a different set of values.</p>
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