Zack Booth Simpson gave an interesting lecture last week at the Blanton Museum on UT campus…the Evolution of Evolutionary Design. I met Zack when he was technical director at Origin Systems, years ago. Since, he’s taken himself away from commercial games and into scientifically-influenced art and molecular biology, among other things.
At the talk, I got to see Richard Garriot for the first time since his return from space. (I got to say, “Welcome back to Earth, man.” Not something I get to say to friends often, except in the cases where I mean it figuratively, after someone has gone off on a delusional tirade or a severe bender.) We touched briefly on Ultima IV–due to recent commentary across the ‘net–which always gives me a thrill, imaging what a modern Ultima IV would look like.
The subject(s) of the Blanton talk were informed by Zack’s position at the nexus of science, art and bricklaying and the speech was excellent; catch it via video or repeat performance if you can. Pleasing nerds of all flavors, Zack covered, no lie:
Ornamentation, history of
Craftsmanship, death and rebirth of
Art, definition of
Culture, development of
Cell phone towers
Life, meaning of
Toward the end of the talk, Zack showed off some of his new procedural tech-tool-toys, which always fire the imagination.
(Technically, this post is a day or two late, but had I completed it the day following Zack’s speech–as I planned–the subject line would be accurate.)