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GDC 2010

Sunday March 14th 2010, 12:26 am
Filed under: Game Industry

Finally home after the Game Developers’ Conference. Matthias Worch and I gave a talk on Environmental Storytelling, a subject we both love. Here are the slides and notes.

Update: Smaller, compressed PDF with slides and speakers’ notes together:
What_Happened_Here_Web_Notes_Small

Thanks to everyone who attended. (Sorry about the momentary technical glitch. I really thought we were going to have to give a GDC talk with no slides…terror.)

As always, it was great to see developer friends from outside Austin.


7 Responses to “GDC 2010”

  1. Trenton Kennedy Says:

    Next year they definitely need to put you guys in a larger room. It filled up way too quickly.

    Thanks for putting your slides up!

  2. Chris Floyd Says:

    Harvey and Matthias — This presentation is fantastic. Thorough, insightful, well structured, and really well illustrated. Thanks for sharing it with those of us who didn’t make it to the conference.

  3. Harvey Says:

    Thanks. We had a lot of fun putting it together, under pressure even, because we both love the topic.

  4. Bryant Drew Jones | Spry Bry Says:

    [...] Harvey Smith’s GDC 2010 presentation on environmental narrative [...]

  5. Harvey Says:

    Mr. Jones, thanks. But it would be great if you could rename your link so that Matthias gets cred too.

  6. Bryant Drew Jones Says:

    Of course! Sorry for the oversight.

  7. GDC 2010 – Environmental Storytelling « indie.retro.cool.games Says:

    [...] This year at Game Developer’s Conference was Harvey Smith (Arkane Studios) and Matthias Worch (Visceral Games) who talked about “What Happened Here: Environmental Storytelling.” You can download the slides from here of from Harvey’s website. [...]

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