GDC 2010
Finally home after the Game Developers’ Conference. Matthias Worch and I gave a talk on Environmental Storytelling, a subject we both love. Here are the slides and notes.
Update: Smaller, compressed PDF with slides and speakers’ notes together:
What_Happened_Here_Web_Notes_Small
Thanks to everyone who attended. (Sorry about the momentary technical glitch. I really thought we were going to have to give a GDC talk with no slides…terror.)
As always, it was great to see developer friends from outside Austin.


March 16th, 2010 at 8:28 pm
Next year they definitely need to put you guys in a larger room. It filled up way too quickly.
Thanks for putting your slides up!
March 18th, 2010 at 2:01 pm
Harvey and Matthias — This presentation is fantastic. Thorough, insightful, well structured, and really well illustrated. Thanks for sharing it with those of us who didn’t make it to the conference.
March 18th, 2010 at 2:45 pm
Thanks. We had a lot of fun putting it together, under pressure even, because we both love the topic.
March 27th, 2010 at 6:41 pm
[...] Harvey Smith’s GDC 2010 presentation on environmental narrative [...]
March 27th, 2010 at 8:06 pm
Mr. Jones, thanks. But it would be great if you could rename your link so that Matthias gets cred too.
March 27th, 2010 at 9:24 pm
Of course! Sorry for the oversight.
June 24th, 2010 at 9:45 am
[...] This year at Game Developer’s Conference was Harvey Smith (Arkane Studios) and Matthias Worch (Visceral Games) who talked about “What Happened Here: Environmental Storytelling.” You can download the slides from here of from Harvey’s website. [...]