Recorded sessions and speeches from the Art History of Games Conference in Atlanta.
I imagine an ultra-cynical civics game, wherein the player must promote varying policies just before the Apocalypse.
Governments are bloated and meddling, led by people who have to conceal their real motives from fickle, reactionary voters. The whole mess is routinely stymied by bickering and political grandstanding.
Financial markets are amoral abstractions, apathetic toward humanity. The markets are never actually “free” and those who game them are often heartless monsters.