About
Harvey Smith is a game designer, writer and creative director who has been making games professionally since 1993. From 2004 to 2007, he served as studio creative director for Midway Studios-Austin, managing the design department, starting two projects and shipping Blacksite during that time. He worked at Ion Storm’s Austin office from 1998 to 2004, acting as project director of Deus Ex: Invisible War and lead designer on the award-winning Deus Ex. (Deus Ex won the 2000 BAFTA and many other awards.) Prior to Ion Storm, he worked at Multitude, an Internet startup in San Mateo, CA. There he was lead designer of FireTeam, an innovative tactical squad game that was one of the earliest video games to feature voice-communications between players. Smith started his career at the pivotal game company Origin Systems, working there for almost four years. In 2005, he won the Game Design Challenge at GDC for his entry, Peacebomb!
Smith is currently editing a novel, which is sort of Southern Gothic meets Silicon Valley.







