Charles Lieurance is an incredibly gifted writer and cultural critic, something that stems in part from his breathtaking intellect but equally in part from his intoxicatingly rich life.
I’d almost forgotten about this, but he asked me to list 5 desert island movies. My response:
Question: Why are we so obsessed with deserted islands? Answer: Because no one wants to be alone.
If I could take 5 movies with me (and none of them could be porn), I’d choose the following:
1) Run Lola Run (Tom Tykwer, 1998)
I love this movie because it evokes some of the same multilinear feelings that I experience when playing a well-crafted video game. In a game, you often stop and save your progress at a specific point in the timeline. Then you can race forward, trying various tactics and exploring new areas. And if you die or if the exploration cost you too much in terms of resources, you can back up to the point in timeline where you saved then proceed again. Often, after backing up, you move forward optimally. (A side effect of the unique way players experience their own narrative in games.) As a result, when you get to the end of the game, you’ve got this long linear experience, right? Your memories of what happened from beginning to end. Except that what’s missing are all the moments when you advanced, then died and backed up to the point at which you saved your progress. Those are like moments that happened, but didn’t happen. At the end of the game, your memories cannot be untangled; you remembered the things that happened in the actual playthrough timeline and things that happened in the discarded, aborted side timelines. Run Lola Run left me feeling the same way. And I have an intense and inexplicable love for German women like Franka Potente.
2) Apocalypse Now (Francis Ford Coppola, 1979)
I love the nihilistic ethos of this film. And I love the music. Brando here is one of the great villains. I like the original version btw. The Redux version is too long and contains some side threads that I found largely irrelevant.
3) The Last Picture Show (Peter Bogdanovich, 1971)
There’s something about small, dying towns that I love. If I ever survive an apocalypse, I will probably choose to live in a small town rather than an urban center. Growing up, my great grandparents had a farm in Moulton, Texas, and it was already dying back then in the 1970s, so I’ve got an innate longing for the spirit of such places. So much happens in this movie, and the scenes and dialogue imply a lot more…years and generations of lives lived with partial success and the accompanying regrets.
4) Blade Runner (Ridley Scott, 1982)
It’s a cliché for someone of my generation and tastes to choose this movie, but it’s so undeniably great, such an obvious labor of love and vision, that I’ve got to include it. Roy Batty has some of the best lines ever delivered. There’s some lesson in here about a director or screenwriting elevating an actor. Half the movie’s appeal is the vision style and graphic design, but really all the elements serve the whole in a way that’s rarely accomplished. As a 16 year old boy, I wanted a Pris replicant of my very own. I’m actually torn on which version I’d take; I know what I’m supposed to say, but I feel there are strengths to both the original and the director’s cut. From the director’s cut, the darker, more ambiguous ending is a complete win for me. From the original, the monologue adds a lot of depth to Deckard’s character. Sure, we all loved the director’s cut *after* gaining familiarity with the original, but I have to ask: Would the more stripped down version have been as powerful without the context provided by the original, heavier-handed version? I hate it that Ridley Scott feels like he’s answered the question definitively about whether Deckard was a replicant, because—first—the director’s intentions are far less important to me than the audience interpretation, and—second—because the ambiguity and doubt that the character felt about the possibility of false memories, of not being *real* were more powerful than a definitive answer either way.
5) Casablanca (Michael Curtiz, 1942)
I’ll admit that I don’t normally like movies made before the 1970s. People like Scorsese, Cimino and Coppola brought so much grittiness and depth to film that it’s hard for me to go backward. Casablanca is one of the exceptions. I love fiction that focuses on a specific point in time, when a mixture of events and pressures up the ante for all the standard elements of human life. The love story still chokes me up.
I love Kubrick, and The Shining might have made the list except that if I had to watch it over and over on an island, the nights would be unpleasantly unnerving and I’d probably end up hanging myself from a coconut tree with a rope woven from my hair. And—for the mood, cinematography and sex—I might have included Eyes Wide Shut if, you know, anyone actually got properly laid in the movie.
Link to the original ILUVVIDEO post (and more responses to the desert movies question by others) at http://www.iluvvideo.com/content/view/63/10/

Zack Booth Simpson gave an interesting lecture last week at the Blanton Museum on UT campus…the Evolution of Evolutionary Design. I met Zack when he was technical director at Origin Systems, years ago. Since, he’s taken himself away from commercial games and into scientifically-influenced art and molecular biology, among other things.
At the talk, I got to see Richard Garriot for the first time since his return from space. (I got to say, “Welcome back to Earth, man.” Not something I get to say to friends often, except in the cases where I mean it figuratively, after someone has gone off on a delusional tirade or a severe bender.) We touched briefly on Ultima IV–due to recent commentary across the ‘net–which always gives me a thrill, imaging what a modern Ultima IV would look like.
The subject(s) of the Blanton talk were informed by Zack’s position at the nexus of science, art and bricklaying and the speech was excellent; catch it via video or repeat performance if you can. Pleasing nerds of all flavors, Zack covered, no lie:
Ornamentation, history of
Algorithms, genetic
Craftsmanship, death and rebirth of
Art, definition of
Culture, development of
DNA nano-technology
Robots, self-replicating
Affine programs
Whale sperm
Suburban architecture
Cell phone towers
Life, meaning of
Toward the end of the talk, Zack showed off some of his new procedural tech-tool-toys, which always fire the imagination.
(Technically, this post is a day or two late, but had I completed it the day following Zack’s speech–as I planned–the subject line would be accurate.)
The Alamo Drafthouse is one of Austin’s current cultural treasures. I saw a Swedish film from this year’s Fantastic Fest over the weekend, called Let the Right One In, and I loved it. Avoid spoilers, but definitely check it out. Alternately dark and touching, creepy and sweet.


I went with my standard Drafthouse meal…no experimentation this time: White wine, hotwings, hummus with pita chips. I’d just shaved and–in the dark–ended up with hotwing sauce all over my face. Note to self: Avoid hotwings on days that you shave. Face. On. Fire.
In gaming news, I finally got the card game Zombie Flux, and I’m excited about trying it out soon.
I’m still playing Spore and Civilization Revolution…I hope to write up some comments on both soon. I tried to play Just Cause and couldn’t get into it at all.
Saw Stereolab last night at La Zona Rosa, with Leah, Starr and Eugenie. I’m not a huge fan, but the show was fun.



The Alamo Drafthouse showed the 1984 film Streets of Fire last night, bringing in two of the actors: Michael Paré and Deborah Van Valkenburgh.
When I was a kid, I loved this (super melodramatic) movie and the associated music. Seeing Streets of Fire again was great and the event was made more fun by the cast member Q&A.
As usual, my camera-phone photography is atrocious and might blind you.


As a followup, the Drafthouse screened the Road to Hell, a short film based loosely on Streets of Fire. I respect the efforts of any group of creative people, but the short film seemed to misunderstand the emotions and concepts behind Streets of Fire. The basic idea is great: Driving along a seemingly endless desert road, two women come across a man who seems adrift…haunted by some obsession from his past. For me, the entire idea was wrecked by the depiction of the women as psychotic travelers and Tom Cody from Streets of Fire as a man who has lost his mind and has become a savage killer. This is a fine direction for a film, but it just seems like a project completely unrelated to Streets of Fire.
I’d love to see a graphic novel or short film that sticks to the themes and tone of the original. If they’d broken down at an abandoned refinery or a blue collar ghost town at the edges of some place that seemed like some mythic NYC, it might have worked better. In the version I want to see, the two women (one angry, one always dreaming of what she can’t have) come across Tom Cody. He’s unsure of where he is, lost and out of touch with the world because of his obsession with Ellen Aim, trapped in some place that doesn’t exist. Streets of Fire meets King’s the Gunslinger, or Streets of Fire–the post-movie Twilight Zone episode. This seems like it might be closer to a world scored by Jim Steinman. Lost boys and golden girls.

It’s been a rough year for Austin game studios. Lots of upheaval. Some people have been affected adversely by project cancellations and layoffs, while others are staffing up, excited about the coming years. This seems cyclic to me, but there’s definitely been a lot of chaos, in Austin and elsewhere. I’m eternally optimistic, because I know that the desire to play (and design) games will never go; everything else, including “the industry,” is a distant second to that primal drive.
I’m excited by projects here at Arkane Studios and I’m hopeful for games underway at other independent Austin companies: Certain Affinity, Edge of Reality, King’s Isle, Blazing Lizard, Pixel Mine (who just got nominated for a couple of awards, I think), etc. There are a few interesting startups in the background too, coming soon. Larger companies like Nintendo, Disney (Warren’s group), and Bioware hold great promise, and I’ve even got high hopes for (ex-Deus Ex designer) Ricardo Bare’s project at Midway.
Because of the year we’ve had, I’m hoping that Austin GDC will be exciting and reflective this year; a bunch of smart people coming together to network, socialize, share ideas and debate the process of not just shipping games, but making games great.
I’m giving a career-track talk aimed at new people coming into games now, at a time when no one knows what the industry will look like in 5 years.
There’s a charge in the air…is it the imminent hurricane or is it something else, generated by passion… by people who love what they do, who want to pick themselves up and charge the hill again?

Last night the Alamo Drafthouse hosted film director Monte Hellman for a double feature. This would not have happened without the efforts of my friend Charles Lieurance, who loves Hellman’s work.
We watched The Shooting (with a young Jack Nicholson) and Two Lane Blacktop (starring musician James Taylor). Both were interesting and beautiful films. (It was actually a triple feature, but I didn’t stay for the Weird Wednesdays showing of the third Monte Hellman film…)
Below are phone pics of 1) Lars talking to Hellman, and 2) the poster the Drafthouse put out. Unfortunately, I was too busy listening to Charles’ passionate introduction to catch a photo of him on stage.

