I imagine an ultra-cynical civics game, wherein the player must promote varying policies just before the Apocalypse.
Governments are bloated and meddling, led by people who have to conceal their real motives from fickle, reactionary voters. The whole mess is routinely stymied by bickering and political grandstanding.
Financial markets are amoral abstractions, apathetic toward humanity. The markets are never actually “free” and those who game them are often heartless monsters.
Raphael and I just returned from Game Connection, which is one of the better game industry trade shows. The signal-to-noise ratio is exceptional. We had a great time and talked to a lot of interesting potential partners.
We’ve been thrown a recent curve ball by some industry shakeups, but we’ve got some good leads about what we want to do next. I’ve been feeling great lately, working on both strategy and RPG game systems.
One of the social highlights of the Game Connection show was the casino-themed party at the Mayor’s home. Hotel Deville is reminiscent of the Palace of Versaille.