@Harvey1966: Just finished reading the Sisters Brothers, which was excellent. I need another novel recommendation, friends.



Insert Credit

Monday August 22nd 2011, 10:02 am
Filed under: Game Industry,Games

It’s disturbing to be credited for games made by others, especially friends.

I recently saw my name attached to Bioshock 2, a game I greatly admire and played the hell out of, but on which I did not collaborate. Some of my friends inside Arkane and at 2K did, including Arkane’s Christophe Carrier and my friend and ex-roommate Jordan Thomas, creative director of Bio2.

Periodically, someone credits me with Thief, which I love, but did not work on. (I’m mentioned in special thanks for Thief 3, probably.) I think some people confuse me and Randy Smith; same last name, we worked together in the same roles at Ion Storm (Austin), we co-delivered a speech at GDC, and we’re both smoking’ hot (okay, well, he is at least).

The nature of the Internet, as a medium that excels at post-modern remixing of concepts, is probably the root cause of this problem; someone gets it close, but is off, then a bunch of people repeat the mistake, sometimes making it worse.

So here are my credits and the official bio I use for conferences and educational events:

Dishonored, Co-creative Director
KarmaStar (iOS), Designer/Producer
Blacksite, Studio Creative Director
Invisible War, Creative Director
Deus Ex, Lead Designer
FireTeam, Lead Designer
Technosaur (cancelled RTS), Creative Director/Producer
Cybermage, Associate Producer
Ultima VIII (CD re-release), Associate Producer
System Shock, Lead Tester
Super Wing Commander, Tester

Harvey Smith is a game designer who has been working in games professionally since 1993. Currently, he is co-creative director at Arkane Studios on Dishonored, working alongside Raphael Colantonio. In 2009, Smith released the iPhone game KarmaStar. From 2004 to 2007, he served as studio creative director for Midway Austin, managing the design department, starting three projects and shipping Blacksite during that time. He worked at Ion Storm’s Austin office from 1998 to 2004, acting as creative director of Deus Ex: Invisible War and lead designer on the award-winning Deus Ex, winning the 2000 BAFTA and many other awards. Prior to Ion Storm, Smith worked at Multitude, an Internet startup in San Mateo, CA. There he was lead designer of FireTeam, an innovative tactical squad game that was one of the earliest video games to feature voice-communications between players. He started his career at the pivotal game company Origin Systems, working as an associate producer on Cybermage and Ultima VIII, lead tester on System Shock and a play-tester on Super Wing Commander. He has written about numerous game design subjects and has spoken at the Game Developers’ Conference, MiGS, SxSW, E3, QuakeCon and other conferences. In 2005, he won the Game Design Challenge at GDC for his entry, Peacebomb! Smith has served on Advisory Boards for the SxSW Screenburn Festival and the Game Developers’ Choice Awards. In addition to working with Arkane Studios, he is currently pursuing an MFA with Savannah College of Art and Design, and has recently completed a novel, his third unpublished book, which he describes as a collision of Southern Gothic and Silicon Valley.


12 Responses to “Insert Credit”

  1. Dishonored roundup, plus: Harvey, Harvey, Harvey Smith | MensaDad News Says:

    [...] Smiths — as well as what games he’s actually worked on — in a recent blog post. Give it a read — perhaps while listening to The [...]

  2. Dishonored roundup, plus: Harvey, Harvey, Harvey Smith Says:

    [...] Smiths — as well as what games he’s actually worked on — in a recent blog post. Give it a read — perhaps while listening to The [...]

  3. Angus McQuarrie Says:

    Didn’t you work on Bioforge as well? Moby lists you as a tester on it.

  4. Harvey Says:

    Nope, not really, but I liked it and might have written a play-test report on it from within Origin. And maybe I play-tested it briefly. Looong time ago. I remember Jack Herman, Starr Long and Ken Demarest working on it, among others. Cool concept and art style. Nice plot twists.

  5. Angus McQuarrie Says:

    It’s one of the few I still have the box for. Where does Moby get their information if so much of it is incorrect?

  6. Harvey Says:

    Not sure how their system works, but I think the “special thanks” screws up a lot of credits.

  7. Merci Says:

    FYI – Wikipedia has you listed on Thief 3, among other games. I guess they pull from Moby? Do you want me to edit your entry? Not sure you’re allowed to edit your own entry. :)

  8. Harvey Says:

    If it’s not inconvenient, thanks.

  9. Kyew Says:

    Hi Harvey, would you mind sharing your thoughts on the new Deus Ex? Is there anything you would have done differently if you were working on it? Thanks

  10. Harvey Says:

    I should write up all my notes at some point.

  11. The Best Colleges Says:

    We wanted to let you know that your blog was included in our list of the top 40 video game design blogs of 2011. Our goal was to highlight blogs that students would find useful and interesting in their exploration of the field. You can view the entire list at http://www.thebestcolleges.org/top-video-game-design-blogs/.

  12. Dishonored dev: BioShock is the “gold standard for atmospheric environments” « BeefJack - The Gamer's Sauce Says:

    [...] Harvey Smith explained on Twitter this week. While often credited with having a hand in Bioshock 2, Smith actually had nothing to do with the game, but obviously admires the designs behind the [...]

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