i’ve been extremely busy lately. (thus few updates.) we are crunching away on getting a major milestone completed. this is a big one and it is really helping us shape the game. i should be able to take time in the near future to talk about some of the cool new stuff.
in the meantime, here’s a new interview.
until next time. (when i promise i’ll do something more elaborate…i have this article on characters and NPC’s i’ve been meaning to do…)