We had a ribbon cutting ceremony at Midway’s new Austin studio this morning. We’ve been building up the studio (starting with Inevitable Entertainment as a solid base) for over a year now. The new office rocks.
Breakfast tacos and champagne…

We had a ribbon cutting ceremony at Midway’s new Austin studio this morning. We’ve been building up the studio (starting with Inevitable Entertainment as a solid base) for over a year now. The new office rocks.
Breakfast tacos and champagne…

I love the brilliant Falling Sand game: Falling Sand
This morning I created a “painting” using the game.
I call it The Christian Rifle Association
This is a logo I wanted to use for FireTeam. I couldn’t convince my boss and instead we shipped the game with a super generic graphic design/fictional context. I keep it on my desktop right now as a reminder to stick to my guns when I feel something strongly. I still love it.

I blogged about this recently…basically, MTV got some game designers together for a totally impromptu (and fun) series of conversations at an art gallery in LA called Gallery 1988. (The gallery was full of cool video game-related art, seen in the background.)
Takes a minute to load the Overdrive show, then there are pauses between segments, but it turned out great and was a blast.
Today is the last day of the ’06 Game Developers’ Conference.
Three images from last night: The front entrace to the show, the sign on the civic auditorium, and the door to auditorium. The auditorium is where the Game Developers’ Choice awards are given out each year. This year Guitar Hero and Shadow of the Collossus both won awards. (Great games.) This is also where Deus Ex won some stuff, so the place is emotionally significant for me personally.


